The Graphic Novel Classroom

The Graphic Novel Classroom

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Every teacher knows that keeping adolescents interested in learning can be challenginga€”The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve studentsa€™ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop studentsa€™ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!As previouslynoted, part of ourclass writing process includes developing general criteria for grading student essays, which then becomes individualized according to eachstudenta#39;s particular writing goals. Comparison Essay Compare one oranbsp;...

Title:The Graphic Novel Classroom
Author:Maureen Bakis
Publisher:Skyhorse Publishing, Inc. - 2014-08-05


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