The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural operations PC video systems architecture, including its history and development High-end graphics systems and coprocessors Artificial life Virtual reality Animation techniques for simulations and video games VGA, SuperVGA, and VESA Device drivers Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.Initialize CX = 0 for motherboard XGA ; CX = 1 to 9 for XGA in adapter card XOR CX, CX ; Start with motherboard CLI ; Interrupts off . . . Not all POS values encode XGA data. The valid range for XGA systems is 8FD8H to 8FDBH. Service number anbsp;...
|Title||:||The PC Graphics Handbook|
|Author||:||Julio Sanchez, Maria P. Canton|
|Publisher||:||CRC Press - 2003-02-26|