These twenty-four papers form the proceedings of two workshops (one held in Rome in 2003 and the other in Berkeley in 2005) which aimed to reconstruct the archaeological landscape through the application of GIS, spatial analysis, remote sensing, virual reality and other software. The landscapes and projects in question included the Digital Roman Forum Project, the Ca'Tron area of Venice, ancient Andean agricultural landscapes, the Appia Antica project, Santa Maria di Rescamone in Corsica, the identification and visualisation of Roman sites, the archaeology of war, the Tuscan plains and the tomb of Ramesses II. The technical and often methodological papers are fully illustrated.... expressed as a collection of polygons (usually triangles) by giving the coordinates of their corners and directions of their normal vectors. ... station, with whatever software is desired, including interactive virtual reality systems, to whatever level of accuracy is desired by the user. ... r = sqrt(xt*xt+yt*yt+zt*zt); if (r alt;= d[i]) then r2 = r*r; r4 = r2*r2; r6 = r4*r2; d2 = d[i]A2; d4 = d2*d2; d6 = d4*d2; sum = sum + (1anbsp;...
|Title||:||The Reconstruction of Archaeological Landscapes Through Digital Technologies|
|Publisher||:||British Archaeological Reports Limited - 2005|