48 games to stimulate learning. Now there's whole range of fun, innovative, and concrete ways to dramatically improve the learning environment of any company. /ITraining Games for the Learning Organization, by James J. Kirk and Lynne D. Kirk, gives you 48 exciting games to helpo employees learn in teams./#./#.put aside old ways of thinking./#./#.become more open with one another./#./#.and better grasp how their company really operates. Filled with popular games such as Motivation Bingo, Smart Acts, Teaching Machine, Bewitching Behaviors, Logo Vision, and Archetypes, this dynamic training tool helps you: Facilitate team learning; Development a Favorable leaarning environment; Expose and change the way employees see the world; Involve everyone in the organization; Demonstrate how to learn; FocusedFive Star Goals Directions: A small bank in a community of 10, 000 residents wishes to increase its business through improved customer service. Carefully read each of the banka#39;s five customer service goals listed below. Record the letter ofanbsp;...
|Title||:||Training Games For The Learning Organization: 48 Experiential Learning Activities|
|Author||:||James Kirk, Lynne D. Kirk|
|Publisher||:||McGraw Hill Professional - 1996-11-01|