Triadic Game Design

Triadic Game Design

4.11 - 1251 ratings - Source

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called a€œTriadic Game Design.a€; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.Nasaki, K. (2007). I Wanna Be The Guy: The Movie: The Game [PC]. Published independently. Nintendo (1981). Donkey Kong [Arcade]. Tokyo, Japan: Nintendo. Nintendo EAD (2007). The Legend of Zelda: Phantom Hourglassanbsp;...

Title:Triadic Game Design
Author:Casper Harteveld
Publisher:Springer Science & Business Media - 2011-02-26


You Must CONTINUE and create a free account to access unlimited downloads & streaming