In this groundbreaking new collection, Dr. Jenna Ng brings together academics, award-winning artists and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation and games. Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control, by combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines. With an opening preface by Henry Lowood, the leading academic studying Machinima, as well as a closing interview with Cao Fei, a Beijing-based artist who works mainly in Second Life, the collection features theoretical discussions addressing machinima from non-gaming perspectives. The various functions of machinima are also discussed, via game art and documentary, while also exploring the application of such machinima-making in a Cultural Analysis course at UmeAy University.The Webster dictionary defines craft as aquot;an occupation or trade requiring manual dexterity or artistic skillaquot; (emphasis added), or the products thereof, taking into particular account its derivation from the Middle English craeft, which meansanbsp;...
|Publisher||:||A&C Black - 2013-07-30|