Video Game Policy

Video Game Policy

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively qreadq and analyze digital games. Through examining a selection of policies, e.g. the Australian governmenta€™s refusal (until recently) to allow an R18 rating for digital games, Blizzarda€™s policy in regards to intellectual property, Electronic Artsa€™ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.Crecente, Brian. 2012. a€œRhode Islanda#39;s Reckoning: A Quick History of 38 Studios and Their Deal with Rhode Island. ... Engadget, November 8. http://www. Godsall, David. 2011.

Title:Video Game Policy
Author:Steven Conway, Jennifer deWinter
Publisher:Routledge - 2015-10-14


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