Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.... paper gaming, to the mathematically systematized pastime of role play gaming, fantasy and Dungeons and Dragons (Daamp;D). ... I used to get read The Hobbit as a bedtime story by my mum .... so Ia#39;d always been really interested in that whole fantasy thing, ... which I sent into Games Workshop and they liked enough to send back release forms to say well we might use this, so sign the copyright over to us .
|Title||:||Videogame, Player, Text|
|Author||:||Barry Atkins, Tanya Krzywinska|
|Publisher||:||Manchester Univ Pr - 2008-04-01|