ac What does it mean for human beings to 'be' in simulated worlds? ac Will experiencing worlds that are not 'actual' change our ways of structuring thought? ac Can virtual worlds open up new possibilities to philosophize? Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design. Gualeni's exploration casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise. From that perspective, this book articulates an understanding of virtual worlds as philosophical mediators.Paper presented at the 2014 Philosophy of Computer Games conference, held at the Bilgi University of Istanbul, Turkey, November 13a16, 2014. Gualeni ... 2015. Creativity in the Digital Age. Part of the Springer Series on Cultural Computing. XIV. London (UK): Springer. Hansen, Mark ... The Question Concerning Technology and Other Essays. New York ... Evanston (IL): Northwestern University Press.
|Title||:||Virtual Worlds as Philosophical Tools|
|Publisher||:||Palgrave Macmillan - 2015-07-15|