Visual Effects Society Handbook

Visual Effects Society Handbook

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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.Experimentation can bedone on the set with lighting and other smokeand debris elements to blendthe subjects together. A good example of this isa shot from The Fugitive (1993), in which dustand debrisshot from an aircannon landed on top of Harrison Fordjust asa train crashed into the hillside. ... Rear projection holds fine edge detail because no mattes are involved, since the background and the object infront of ... The more the ambient light spill canbe blocked, the better theresults.

Title:Visual Effects Society Handbook
Author:Susan Zwerman, Jeffrey A. Okun
Publisher:Taylor & Francis - 2012-08-06


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