Women and Gaming

Women and Gaming

4.11 - 1251 ratings - Source

Today, virtual worlds abound, avatars are every day occurrences, and video games are yesterdaya€™s news. But todaya€™s games are not just a pastime for millions a€“ they are also a technological focal point for new forms of learning. James Paul Gee and Elisabeth Hayes are leading researchers in the field of gaming, and here they argue that women gamersa€”a group too often marginalizeda€”are at the forefront of todaya€™s online learning world. By utilizing the tools of gaming in ways never before imagined - actively engaging in game design, writing fan fiction, and organizing themselves into collaborative learning communities - women of all ages acquire the tools to successfully navigate the complex social, cultural , and economic problems of the 21st century. Women are leading the way to a new understanding of online learning techniques, from cultural production to learning communities to technical proficiency in the latest software. This book draws on case studies about women who a€œplaya€ the Sims, the best selling game in history, to argue for a new general theory of learning for the 21st Century.The plot of a TV show like Wired, with its many subplots and the complex relationships among its characters, is so ... Little Big Planet, on the Sony PlayStation 3, is a platform game where each level is a tacit lesson on how to eventually designanbsp;...

Title:Women and Gaming
Author:James Paul Gee, Elisabeth R. Hayes
Publisher:Palgrave Macmillan - 2010-04-15


You Must CONTINUE and create a free account to access unlimited downloads & streaming