XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

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Get Started Fast with XNA Game Studio 4.0a€“and Build Great Games for Both WindowsAr Phone 7 and Xbox 360Ar This is the industrya€™s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you wona€™t get anywhere elsea€“including thorough coverage of new Windows Phone APIs for mobile game development. Youa€™ll quickly build simple games and get comfortable with Microsofta€™s powerful XNA Game Studio 4.0 toolset. Next, youa€™ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNAa€™s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.Developing for Windows Phone 7 and Xbox 360 Tom Miller, Dean Johnson. multiple windows. ... The Xbox 360 gamepad is the controller that is included when you purchase an Xbox 360. It comes in both a ... The guide button is reserved and input from it is not available through the XNA Game Studio APIs. Along with input, the ... a Windows PC. Wired controllers can plug directly into the PC using the USB connection. Wireless gamepads require a PC wireless receiver designed for the.

Title:XNA Game Studio 4.0 Programming
Author:Tom Miller, Dean Johnson
Publisher:Pearson Education - 2010-12-12


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